RANOOR

Coming soon to Steam

PALE WHISPERS

You wake at the edge of the Veil with no name, no memory, and an old man with a lantern telling you that you have forty days.

Somewhere out in the dark are the pieces of your life: six Soul Shards, each holding a memory you lost. Find them, and maybe you'll remember who you were, and who you left behind.

The Shades you fight drop souls. Spend them on your strength, on more time, on secrets... or let them go at the town well, where nobody will ever know. The game never tells you which is right.

A graveyard at the edge of everything. A town where lost souls wait. A road where it always rains and the headlights never stop. And someone waiting at the edge of town, for someone who was always late... but always came.

  • ✦A short, complete story: about 1.5 to 2 hours, with five endings shaped by what you did with the souls you took.
  • ✦Striking 1-bit art: every sprite, room and memory in two colours, lit only by lanterns, headlights and your own glow.
  • ✦Bosses that are puzzles: a creature that hoards, a trickster who cheats at his own game, and something beneath the well.
  • ✦A quiet moral weight: no karma meter, no warnings. Just souls, a well, and the choice.

Screenshots

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How it was made: The art, music and code were created with an AI assistant, working under the developer's direction: every sprite was built pixel by pixel as code and drawn in Aseprite, and the music was synthesized from code. The story, world and design are the developer's own.