Three ghosts, three pretend computers, each running at its own frame rate. Same code in every lane. Race them
without delta time, then with it, and see who wins.
The race each lane only moves on its own frames
Lag! freezes that computer for half a second, like a real hiccup.
The update line every lane runs this
lane
delta
moved
x
Things to try
Press Race! with delta time off. Who wins? Is that fair?
Switch use delta time on and race again. (The times can still differ by a hair: each lane can
only cross the line on one of its own frames.)
Set a lane to 10 FPS. With delta on it's choppy... but is it slower?
Mid-race, press Lag! on a lane, once with delta off and once with it on.
Look at the 60 FPS lane: it's the same with or without delta. Why? (Hint: 60 × 1/60 = 1.)