Gravity pulls a little every frame. A jump pushes a lot, once. Jump around, then change the numbers, and find out why a jump asks "was it pressed?" and not "is it held?".
Top row: jump is held (a state). Bottom row: jump was pressed (an event: one frame). Newest on the right.
"fall faster" multiplies gravity while you're falling. With these numbers a jump goes 48 px high, 0.80 s in the air.